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Cloud computing shares characteristics with:
Autonomic computing — Computer systems capable of self-management.[22]
Client–server model — Client–server computing refers broadly to any distributed application that distinguishes between service providers (servers) and service requesters (clients).[23]
Grid computing — "A form of distributed and parallel computing, whereby a 'super and virtual computer' is composed of a cluster of networked, loosely coupled computers acting in concert to perform very large tasks."
Mainframe computer — Powerful computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, police and secret intelligence services,enterprise resource planning, and financial transaction processing.[24]
Utility computing — The "packaging of computing resources, such as computation and storage, as a metered service similar to a traditional public utility, such as electricity."[25][26]
Peer-to-peer — Distributed architecture without the need for central coordination, with participants being at the same time both suppliers and consumers of resources (in contrast to the traditional client–server model).
Cloud gaming - Also known as on-demand gaming, this is a way of delivering games to computers. The gaming data will be stored in the provider's server, so that gaming will be independent of client computers used to play the game.
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