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3D Studio Max Online Training Ecorptrainings in Hyderabad in India.
3D Studio Max 9 training course brings your 3D film effects to the big screen. Create realistic characters for a top-selling game. Create rich and complex design visualization. Learn about 3D animation, rendering and modeling for video games, design visualization projects, and how visual effects artists maximize their productivity and tackle challenging animation projects
3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation Remove Distortion Preserve UV and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams copy/paste materials, maps and colors and access to quick mapping types (box, cylindrical, spherical).
The original 3D Studio product was created for the DOS platform, by Gary Yost and the Yost Group, and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.
Course Content
Introduction
Welcome
An Overview On 3ds Max
Configuring 3ds Max For This Title
About The Working Files
Getting Started
The Production Process
Traditional Art Concepts And Principles
Using Reference Material
Understanding 3D Space
Improve Your Production Workflow
The Help System
Interface Essentials
The Interface
Navigating The Viewports
Setting Up How Things Are Measured
Working With Files
Starting From Scratch The New And Reset Commands
Opening, Importing And Merging Files
Saving And Exporting Files
Using Hold And Fetch
The Summary Info And Object Properties
Working With Objects
Selection Techniques
Naming Objects
Transformation Gizmo
Moving Objects
Rotating Objects
Scaling Objects
Coordinate Systems
Introduction to Pivot Points
Hiding and Freezing Object
Cloning
Grouping Objects
Creating Off The Shelf Geometry
Creating Standard 3D Primitives
Creating Extended Primitive Objects
Important Considerations When Drawing Lines
Creating 2D Shapes
Nesting Creating 2D Shapes
Creating Architectural Objects
Using Grids When Modeling
Creating A Pencil Using Primitives
Specific Modeling Techniques
Extruding Objects
Lathing Objects
Lofting Objects
Boolean and ProBoolean Commands
Box Modeling Techniques
Project: Create Telescope
Paint Deformation
Surface Normals
Working at the Sub Object Level
Sub Object Types
Sub Object Selection
Adding A Modifier Vs. Converting Down To Edit
Moving, Rotating, And Scaling At The Sub Object Level
2D Sub Object Modeling Commands
3D Sub Object Modeling Commands
Ignore Backfacing
Using Soft Selection
Working With Modifiers
Using The Modifier Stack
Things To Know About The Stack
Importance Of Modifier Order
Applying Modifiers In The Middle Of The Stack
How To Collapse The Modifier Stack
Copying And Pasting Modifiers
Freeform Deformation Modifiers
Flex Modifier
Hair And Fur Modifier
The Noise Modifier
Modifiers That Add And Reduce Geometry
Adding Modifiers At The Sub Object Level
Materials And Mapping
Building Materials It Is More Than Just A Color!
Slate Vs. Compact Material Editor
The Material Editor Interface
Controlling Main Body Color
Adding And Controlling Shine
Adjusting Transparency
Using Self Illumination
Applying Materials
Retrieving A Material From A Scene
Designing A Complex Material
Bump Maps
Opacity Maps
Reflection Maps
Editing A Materials Maps
Building A Multi/Sub Object Material
Mapping Coordinates Part 1
Mapping Coordinates Part 2
Sub Object Mapping
Using Photoshop To Edit Maps
Adding Materials To The Bowling Alley
Lighting
Comparing Real World And CG Lights
Light Types In 3ds Max
Omni Lights
Spot Lights
Shadow Maps
Using Raytrace And Area Shadows
Adjusting How Far A Light Shines
Excluding Scene Objects From Light And Shadows
Using A Projector Map In A Light
Adding Volume Light
The Light Lister
Alley Lighting
Cameras
Comparing Real World And CG Cameras
Camera Types In 3ds Max
Camera Viewport Navigation Controls
Changing A Cameras Lens Length
Using Depth Of Field To Control Focus
Applying Motion Blur
Adjusting A Cameras Clipping Planes
Using A Cameras Safe Frame Feature
Putting A Camera On A Path
Having A Camera Travel Thru A Tunnel
Locking A Camera Onto An Object
Animation
Principles Of Animation
Understanding The CG Animation Process
3ds Max Animation Controls
Using Auto Key To Animate
Using Set Key To Animate
Moving Keyframes
Copying Keyframes
Deleting Keyframes
Using The Dope Sheet
Using The Curve Editor
Linking And Unlinking Objects
Animating An Object Following A Path
Using The Path Deform Modifier For Path Animation
Alley Animation
Rendering
Rendering Techniques
Using Active Shade To Get Quick Render Updates
Creating Previews Of An Animated Sequence
Using The RAM Player
Saving A Rendered Image Or Animation
Loading Background Images For A Render
Using Mental Ray And iRay
Special F/X
Introduction To Particle Systems
Adjusting Particle System Parameters
Using The Wind Space Warp
Having Gravity Affect A Particle System
Deflecting Particles Using A Space Warp
Creating Steam Using Particles