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    3D Studio Max Online Training Ecorptrainings in Hyderabad

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    Description for "3D Studio Max Online Training Ecorptrainings in Hyderabad"

    3D Studio Max Online Training Ecorptrainings in Hyderabad in India.

    3D Studio Max 9 training course brings your 3D film effects to the big screen. Create realistic characters for a top-selling game. Create rich and complex design visualization. Learn about 3D animation, rendering and modeling for video games, design visualization projects, and how visual effects artists maximize their productivity and tackle challenging animation projects
    3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation Remove Distortion Preserve UV and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams copy/paste materials, maps and colors and access to quick mapping types (box, cylindrical, spherical).
    The original 3D Studio product was created for the DOS platform, by Gary Yost and the Yost Group, and published by Autodesk. After 3D Studio DOS Release 4, the product was rewritten for the Windows NT platform, and renamed "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment.

    Course Content
    Introduction
    Welcome
    An Overview On 3ds Max
    Configuring 3ds Max For This Title
    About The Working Files
    Getting Started
    The Production Process
    Traditional Art Concepts And Principles
    Using Reference Material
    Understanding 3D Space
    Improve Your Production Workflow
    The Help System
    Interface Essentials
    The Interface
    Navigating The Viewports
    Setting Up How Things Are Measured
    Working With Files
    Starting From Scratch The New And Reset Commands
    Opening, Importing And Merging Files
    Saving And Exporting Files
    Using Hold And Fetch
    The Summary Info And Object Properties
    Working With Objects
    Selection Techniques
    Naming Objects
    Transformation Gizmo
    Moving Objects
    Rotating Objects
    Scaling Objects
    Coordinate Systems
    Introduction to Pivot Points
    Hiding and Freezing Object
    Cloning
    Grouping Objects
    Creating Off The Shelf Geometry
    Creating Standard 3D Primitives
    Creating Extended Primitive Objects
    Important Considerations When Drawing Lines
    Creating 2D Shapes
    Nesting Creating 2D Shapes
    Creating Architectural Objects
    Using Grids When Modeling
    Creating A Pencil Using Primitives
    Specific Modeling Techniques
    Extruding Objects
    Lathing Objects
    Lofting Objects
    Boolean and ProBoolean Commands
    Box Modeling Techniques
    Project: Create Telescope
    Paint Deformation
    Surface Normals
    Working at the Sub Object Level
    Sub Object Types
    Sub Object Selection
    Adding A Modifier Vs. Converting Down To Edit
    Moving, Rotating, And Scaling At The Sub Object Level
    2D Sub Object Modeling Commands
    3D Sub Object Modeling Commands
    Ignore Backfacing
    Using Soft Selection
    Working With Modifiers
    Using The Modifier Stack
    Things To Know About The Stack
    Importance Of Modifier Order
    Applying Modifiers In The Middle Of The Stack
    How To Collapse The Modifier Stack
    Copying And Pasting Modifiers
    Freeform Deformation Modifiers
    Flex Modifier
    Hair And Fur Modifier
    The Noise Modifier
    Modifiers That Add And Reduce Geometry
    Adding Modifiers At The Sub Object Level
    Materials And Mapping
    Building Materials It Is More Than Just A Color!
    Slate Vs. Compact Material Editor
    The Material Editor Interface
    Controlling Main Body Color
    Adding And Controlling Shine
    Adjusting Transparency
    Using Self Illumination
    Applying Materials
    Retrieving A Material From A Scene
    Designing A Complex Material
    Bump Maps
    Opacity Maps
    Reflection Maps
    Editing A Materials Maps
    Building A Multi/Sub Object Material
    Mapping Coordinates Part 1
    Mapping Coordinates Part 2
    Sub Object Mapping
    Using Photoshop To Edit Maps
    Adding Materials To The Bowling Alley
    Lighting
    Comparing Real World And CG Lights
    Light Types In 3ds Max
    Omni Lights
    Spot Lights
    Shadow Maps
    Using Raytrace And Area Shadows
    Adjusting How Far A Light Shines
    Excluding Scene Objects From Light And Shadows
    Using A Projector Map In A Light
    Adding Volume Light
    The Light Lister
    Alley Lighting
    Cameras
    Comparing Real World And CG Cameras
    Camera Types In 3ds Max
    Camera Viewport Navigation Controls
    Changing A Cameras Lens Length
    Using Depth Of Field To Control Focus
    Applying Motion Blur
    Adjusting A Cameras Clipping Planes
    Using A Cameras Safe Frame Feature
    Putting A Camera On A Path
    Having A Camera Travel Thru A Tunnel
    Locking A Camera Onto An Object
    Animation
    Principles Of Animation
    Understanding The CG Animation Process
    3ds Max Animation Controls
    Using Auto Key To Animate
    Using Set Key To Animate
    Moving Keyframes
    Copying Keyframes
    Deleting Keyframes
    Using The Dope Sheet
    Using The Curve Editor
    Linking And Unlinking Objects
    Animating An Object Following A Path
    Using The Path Deform Modifier For Path Animation
    Alley Animation
    Rendering
    Rendering Techniques
    Using Active Shade To Get Quick Render Updates
    Creating Previews Of An Animated Sequence
    Using The RAM Player
    Saving A Rendered Image Or Animation
    Loading Background Images For A Render
    Using Mental Ray And iRay
    Special F/X
    Introduction To Particle Systems
    Adjusting Particle System Parameters
    Using The Wind Space Warp
    Having Gravity Affect A Particle System
    Deflecting Particles Using A Space Warp
    Creating Steam Using Particles

     

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