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    Core Java Training Language Fundamentals

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    Adarshnagar
     
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    Description for "Core Java Training Language Fundamentals"

    Introduction
    •Programming language Types and Paradigms.
    •Why java?
    •Flavors of Java.
    •Java Designing Goal.
    •Role of Java Programmer in Industry.
    •Features of Java Lamguage.
    •JVM The heart of JAVA.

    Language Fundamentals
    •The Java Environment.
    •Installation
    •Java Program Development
    •Java Source File Structure
    •Compilation
    •Executions
    •Basic Language Elements.
    •Lexical Tokens, Identifiers
    •Keywords, Literals, Comments
    •Primitive Data types
    •Operators
    •Condition Statements
    •Control Statements
    •Arrays
    •Command line Arguments
    •OCJP

    Object Oriented Programming
    •OOPS Fundamentals.
    •Object & Object reference.
    •Constructors.
    •Method Overloading,Recursion.
    •Access Specifiers& Access Modifiers.
    •Design of Accessor and Mutator Methods.
    •Inheritance
    •Inner Class & Anonymous Classes
    •Abstract Class
    •Interfaces
    •Cloning Objects, shallow and deep cloning

    Packages
    •Organizing Classes and Interfaces in Packages
    •Package as Access Protection
    •Defining Packages
    •CLASSPATH Setting for Packages
    •Making JAR Files for Library Packages
    •Import and Static Import
    •Naming convention for Packages

    Exception Handling
    •The idea behind Exception
    •Exceptions & Errors
    •Types of Exception
    •Control Flow In Exceptions
    •JVM reaction to Exceptions
    •Use if try,catch,finally,throw,throws in Exception
    •Handling
    •In-built and User Defined Exceptions
    •Checked and Un-Checked Exceptions

    Multi Threading
    •Understanding Threads
    •Needs of Multi-threaded Programming
    •Thread Life-Cycle
    •Creating Child Threads
    •Multi Threads in a program
    •Thread Priorities
    •Synchronizing Threads
    •Inner Communication of Threads
    •Critical Factor in Thread DeadLock



    Input/Output Operation in Java(java.io Package)
    •Streams and the new I/O Capabilities
    •Understanding Streams
    •The Classes for Input and Output
    •The Standard Streams
    •Working with File Object
    •File I/O Basics
    •Reading and Writing to Files
    •Buffer and Buffer Management
    •Read/Write Operations with File Channel
    •FromattedInput/Output
    •Sequence Input
    •Random Access
    •Serializing Objects
    •Character Streams

    GUI Programming
    •Designing Graphical User Interfaces in Java
    •Components and Containers
    •Basics of Components
    •Using Containers
    •Layout Managers
    •AWT Components
    •Event-Driven Programming in Java
    •Adapter Classes as Helper Classes in Event andling
    •Anonymous Inner classes a Short cut to Event
    •Handling
    •Adding A Menu to Window
    •Dialog Boxes
    •Built-in Dialog Boxes – FileDialog
    •Extending GUI Features Using Swing Components

    APPLETS
    •Applet & Application
    •Applet Architecture
    •Parameters to Applet
    •Embedding Applets in Web page
    •Applet Security Policies

    Collections Framework & Utility Classes
    •Utility Methods for Arrays
    •String Tokenizer
    •Observable and Observer Objects
    •Date & Time
    •Data structures
    •Timer and Timer Task for Job Scheduling
    •Using Scanner
    •Regular Expression
    •Collections of Objects
    •Colletion Types
    •List
    •Set
    •Sequence
    •Map
    •Un
    derstanding Hashing
    •Use of ArrayList& Vector
    •Hashtable&HashMap

     

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